It's a pattern, so he heads out again this time with the aid of an older brother (Fred Savage as Corey Woods), who doesn't want to see him committed to a psychiatric institution which is where he would have wound up.
The two travel unfettered undisciplined until they reach an accommodating bus station, where they meet Haley (Jenny Lewis) who's on her way home and discover Jimmy has a knack for video games.
Not just a knack, he's exceptionally talented, so much so that Haley suggests they head to Los Angeles, and enter the "Video Armageddon" competition taking place a few days away.
But they're being tracked by two separate sleuths one a father and brother team (Beau Bridges as Sam Woods and Christian Slater as Nick Woods respectively), the other a slimy weaselly reptilian eager to make a quick opportune buck (Will Seltzer as Mr. Putnam).
Jimmy may have a natural gift for video game playing but he's still unfamiliar with many exemplars, so Corey and Haley take him to "Nintendo School" so he can practice, prepare, and prognosticate.
Will they reach their sought after destination in time for the vigorous showdown, or will parental responsibility assert immobile lockdown?
Families split on how to proceed.
Competing diagnoses clashing best practices.
The Wizard imagines adventurous purpose to pursue quizzical unorthodox therapy, ie., rather than place the child who keeps wandering away in therapy, why not try to find out where he's going?
Their trip could have more closely resembled a video game in its resilient collegial questing, insofar as a more calamitous test of endurance would have been more reminiscent of something like Zelda.
But it's lighthearted and free and easy less concerned with hardship or tribulation, not that obstacles don't present themselves, they're just not so intense and at times rather comic.
If you love video games I reckon The Wizard may provide ample lackadaisical endearment, as several characters including Jimmy's father embrace unheralded electronic inspiration.
The games focused upon may perhaps provide historical import as well, an examination of ye olde old school to function as an instructive comparison.
I never made it very far with video games myself, I just didn't see the point after I reached a certain age.
I've missed out on quite a lot of conversation consequently.
And the occasional not-so-subtle reference.
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