Showing posts with label Sadism. Show all posts
Showing posts with label Sadism. Show all posts

Tuesday, March 12, 2019

Escape Room

Love the new escape room phenom.

Not the sadistic life or death adrenaline pumping puzzles presented in Adam Robitel's film so much, not that they aren't thoughtfully crafted, but I imagine their less punishing brainiac counterparts would make for some practical team based orchestrations, with incumbent inclusive broadly themed variable melodies perhaps juking catchy lyrics downsized?

As provocative as they are tantalizing, do professional sports teams and debating clubs use them to build trust amongst team members, in order to make dependency upon one another seem less forbidding, more fancy free, even if trivial minutiae may indeed be universal or paramount?

The defence could study an opposing team's strikers and then try to break free from several related escape rooms every Wednesday night before upcoming games.

Wide receivers could outmanoeuvre secondary hypotheses.

Pitchers and catchers could set up a semiotic home base.

Third and fourth lines could grind their way out of the box.

A versatile bench could adjudicate appellate courts.

Improvised polemics could disputatiously prorogue.

Perfect for the offseason.

Or for offices where no one plays sports.

If escape room team building exercises haven't already become blasé, there are still at least 18 months before they fade into commercial oblivion.

Even though they seem theoretically sound.

Proof.

What a job for arts majors.

Eat your heart out crossword puzzles.

Nevertheless, Escape Room, apart from its clever escape rooms themselves, provides a pretty standard entertaining distraction.

It was easy to guess who would bite it first, highly probable who the first three to die would be, somewhat tricky to discern which of the final two males would be first to go, until hindsight provided a populist frame within which it came down to the less imposing.

Bad attitude.

At the same time, to its credit, Escape Room doesn't feature jaw dropping aesthetics, relying more on brains than sensual embellishments, a cool aspect materially conceptualized.

Perhaps, as ______ (______ _______) and ______ (______ ______) discuss their plans in the end, populism takes on more scholarly responsibilities, in preparation for the upcoming sequel.

I never saw any of the Saw films so I don't know if Escape Room is the new Saw.

If you ever find yourself thinking the word "quintessential" is supercilious, Escape Room might fundamentally challenge your point of view.

Or not.

Popcorn is essential.

But is butter quintessential?

Real butter?

Think about it.

😧

Tuesday, June 6, 2017

Alien: Covenant

An unexpected burst of flame urgently awakes a slumbering crew deep in space as their ship briskly travels towards an unknown far distant range.

Upon beginning their repairs, a beacon is detected on a nearby planet, the tantalizing nature of which leads their new captain to decide to investigate, the sage protests of his first mate notwithstanding.

Almost immediately after their arrival, a deadly spore which transmits a misty biological shiver into unsuspecting individuals (the colonization of the colonizers) infects two oblivious crew members, and as the organism gestates within them, their colleagues withstand plied mortal shocks.

Then as night falls and things seem extraordinarily bleak, a lone warrior appears in the wilderness.

Possessing knowledge, courage, agility, sanctuary, and fire power, he gracefully leads them to his haunting abode.

But does he plan to aid or sabotage their escape, and will his startled reflection acquiesce to his cold independence?

Lost and alone on an ancient world.

Intrinsically dependent.

Savagely skewed.

Alien: Covenant introduces acidic tyranny to the age of the superhero by blending the scientific with the biblical to castigate ĂŒbermensch.

Taking technological insubordination to extremely sadistic levels, it intellectually yet spine-tinglingly reverberates by harrowingly theorizing creation.

Antiquation.

Devastation.

A solidly monstrous addition to the Alienverse, with an ending as cataclysmic as the direst recalcitrant lamentations, Alien: Covenant questions the elevation of artificial intelligence while agnosticating those who play god.

Attaching characteristic struggle to the exhilaration of adventure, it cynically yet resourcefully challenges to temper omniscient existence.

And dreams.